Graphic Design Course for Kids
3rd - 5th Grade and 6th & up
PROVIDING BOTH ONLINE AND ONSITE GUIDANCE.
Art and technology collide in this fun and imaginative course. Emphasizing real-world learning, after your students have been introduced to the tools for the job they will step into the life of a graphic designer to experience first-hand the skills needed to master the art and technology of graphic design. Their task will be to create the projects requested by their clients and then present their creations for consideration. Projects will vary by age group and may include ads, posters, promotional items, gifs and more. Put their creativity to work in this artistic and collaborative course.
3rd-5th Package
6th & Up Package
District or Multi-Location Packages
District / Multi-location Quote Request
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Graphic Design is an introductory level course that will walk students through basic media design. This is a project-based learning course that will allow you to guide your students through step-by-step programming while introducing them to real-world concepts. They will not only learn the skills to design graphics for media, business and artistic creation, but also learn the rules that govern the industry such as copyright regulations. The students that complete this course will have a basic understanding of the mechanics of programming, copyright and other media guidelines, and of course design and editing techniques.
Enjoy the flexibility of our online/onsite format created to provide guidance to your instructors regardless of how/where they teach. Created to provide you with the adaptability you need to meet your students’ needs, teachers can easily navigate through instructions for both online and in-class offerings.
This 14-week, instructor-led, course can be used in whole or in part. It is written as a stand-alone course, but could be used as a supplement to your current STEM class or as an after-school course or summer learning opportunity.
Your purchase gains you online access to everything you need for your chosen course. Each course package comes with a teacher guide, step-by-step lesson plans, worksheets, software downloads, and programming resources. Lesson plans and teacher’s guide can be easily downloaded or printed for use depending on the instructor’s preference.
*The subscription to the license for this course is limited to the students and teachers within your school (or district if district license purchase) and can only be utilized on the assigned campus during your subscription period There is no limit to the number of students or teachers that can utilize the course during the subscription period. Please review our Subscription Terms for complete term details.4
Brainy Bytes curriculum follows the newest generation of ISTE, (International Society for Technology and Education), standards for students. Each of our curricula will expose students to technology and at least one other curriculum topic area (i.e., Science, Language Arts).
The following ISTE standards can be found throughout Brainy Bytes curriculum:
EMPOWERED LEARNER
1C – Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
1D – Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
DIGITAL CITIZEN
2B – Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
KNOWLEDGE CONSTRUCTOR
3D –Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
INNOVATIVE DESIGNER
4A – Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
4B – Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
4D – Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
COMPUTATIONAL THINKER
5D – Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
CREATIVE COMMUNICATOR
6A – Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
6B – Students create original works or responsibly repurpose or remix digital resources into new creations.
6D – Students publish or present content that customizes the message and medium for their intended audiences.
GLOBAL COLLABORATOR
7B – Students use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.
7C – Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
Technology Requirements
Graphic Design is taught on Gimp. GIMP is a cross-platform image editor available for GNU/Linux, OS X, Windows and more operating systems. You can find out system requirements here.
All course images and other files are included with your package.
Equipment
- Laptop for each student
- Projector + teacher laptop
- Project images & resources (included)
For online: School/teachers will need to select a virtual online classroom platform. Make sure it is one that provides easy screen share options for all participants.